Case study · School learning

Making marine pollution tangible for Year 5 learners.

A University of Salford-linked immersive-learning pilot explored how an interactive marine environment could support understanding of pollution and its consequences.

Ocean Quest immersive marine environment with an interactive sea turtle
01

The objective

Help participating Year 5 learners encounter marine pollution as an experience rather than an abstract topic.

02

The approach

Learners entered Ocean Quest, explored the underwater environment and encountered the effects of pollution through facilitated activity and reflection.

03

Measured outcome

100% of participating Year 5 learners in this pilot reported learning that pollution harms marine ecosystems. This result belongs to this specific group and evaluation context.

04

Key learning

The immersive environment was most useful as part of a broader learning journey that included briefing, support and discussion.

05

Media and quotations

Identifiable learner photography and partner quotations will be added only after the appropriate permissions and approvals are confirmed.

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