Ocean Quest VR

Explore, understand and protect our ocean.

Ocean Quest VR is a facilitated ocean-learning workshop for schools and SEND settings, developed by Neptune’s Submerge in Greater Manchester. Visits start from £450 per half-day, with six headsets, one facilitator and travel within 50 road miles of Manchester. Learners explore marine ecosystems, investigate pollution and reflect on their choices.

Ocean Quest immersive marine environment with an interactive sea turtle

Independent source · University of Salford

From diving expertise to immersive learning.

The University of Salford’s Centre for Sustainable Innovation publishes a case study and film about Neptune’s Submerge’s VR development and support from the Centre for Digital Innovation.

Case-study film: From Deep Sea Diving to Virtual Reality: Neptune’s Submerge

Loading the film connects to YouTube. It describes the company’s development story; it is not a current gameplay walkthrough.

Read the University of Salford case study →

01

School delivery you can trust

Our school visits include DBS-checked facilitators and public liability insurance. School staff support supervision and safeguarding throughout. Call 0333 006 2102 to discuss your visit and the delivery arrangements.

02

School packages and prices

Half-day visits start from £450 for up to 36 learners across three workshops. Full-day visits start from £750 for up to 72 learners across six workshops. Each workshop is planned for 45 minutes and up to 12 learners using six headsets in two rotations.

  • Six Meta Quest headsets, setup and hygiene materials
  • One Neptune’s Submerge facilitator, supported by school staff for supervision
  • Guided Ocean Quest activities and teacher reflection prompts
  • Travel included within 50 road miles of Manchester; travel beyond this is quoted before booking
  • Smaller SEND groups: typically 4–6 learners, with pacing and participation agreed with school staff
  • Prices are starting rates. Your written quote confirms total payable, VAT treatment, adjustments and the agreed timetable. Capacity is confirmed against learner needs, venue and equipment availability before booking
03

What a session looks like

A typical 45-minute workshop combines a short introduction, two supported headset rotations and reflection. Learners explore the reef, investigate pollution and take part in guided rescue or clean-up activities. Supporting discussion keeps learners involved between turns.

  • Introduce the learning goal, controls and how to pause or stop
  • Run two rotations so up to 12 learners can participate using six headsets
  • Reflect on what happened, explain an environmental choice and identify an action
  • Use shorter turns, breaks or non-headset roles where these suit individual learners
04

What learners experience

Learners enter a virtual marine environment and take an active role rather than watching from the outside.

  • Explore a coral-reef environment
  • Interact with and rescue marine life
  • Investigate plastic pollution and coral damage
  • Learn about microplastics
  • Participate in environmental clean-up activities
  • Reflect on the consequences of human choices
05

Designed for facilitated learning

Sessions connect immersive activity with discussion, reflection and evaluation. An educator or facilitator supports the learners throughout the agreed format.

06

A supported session in practice

Every format is agreed with the host organisation. A typical learning journey combines preparation, supported headset use and reflection rather than treating VR as a stand-alone activity.

  • Brief staff on the learning goal, learner needs and agreed responsibilities
  • Introduce learners to the activity, controls and safe use of the space
  • Use supported individual or small-group headset rotations
  • Connect the virtual experience to guided questions and group discussion
  • Gather proportionate learner and educator feedback where evaluation is agreed
07

Your school proposal at a glance

Tell us your location, age group, approximate learner numbers, preferred date and learning goal. We can then scope a supported visit, focused SEND activity or evaluation pilot. Your tailored proposal should make the practical and budget decisions clear before booking.

  • A session sequence covering briefing, headset rotations, supporting activities and reflection
  • An agreed duration and learner capacity for your timetable
  • The equipment and facilitation included, with school staff responsibilities clearly stated
  • Venue, hygiene, comfort and accessibility arrangements
  • An itemised quote covering the agreed delivery, travel and any optional evaluation
08

Technology and delivery

Ocean Quest is developed for Meta Quest 2 and Meta Quest 3 standalone VR hardware. Depending on the agreed format, Neptune’s Submerge can plan the headset rotation, facilitation, hygiene process and supporting classroom activity with the host organisation.

09

What we agree before delivery

The final plan is confirmed only after reviewing the audience and venue. This keeps the format realistic and avoids presenting one timetable or capacity as suitable for every group.

  • Intended age group and learning objectives
  • Number of participants and available timetable
  • Headset quantity, rotation plan and facilitator roles
  • Suitable floor space, power and any connectivity requirements
  • Accessibility, comfort, safeguarding and supervision considerations
  • Location, travel requirements and evaluation approach
10

Comfort and accessibility

Comfort settings, pacing and interaction options can be considered around the learner group. Schools and SEND settings are invited to discuss individual needs, supervision and safeguarding before delivery.

11

Life skills and supported participation

Teachers can build communication, turn-taking, teamwork and decision-making prompts into briefing, rotations and reflection. Learners might describe what they noticed, support a peer or explain a clean-up choice. In SEND settings, staff select goals and participation methods suited to individual learners; improvements are evaluated rather than assumed.

12

Learning objectives

The experience supports discussion around ocean ecosystems, pollution, sustainability, human impact and environmental responsibility. Exact objectives are agreed for each delivery context.

13

Planning and evaluation

Before delivery, we agree the audience, intended outcomes, space, timetable, staff roles and accessibility considerations. Evaluation can include proportionate pre- and post-session questions, learner reflection and educator feedback.

14

Who it can support

Ocean Quest can be planned for primary and secondary schools, SEND settings, colleges, universities, community programmes and organisational sustainability engagement. The language, pace and learning activity are adapted to the context.

Frequently asked questions

Planning an Ocean Quest session

How do we book an Ocean Quest school visit?

Send your school location, preferred date, learner age group, approximate numbers and learning goal through the contact form, or call 0333 006 2102. We review the timetable, venue, participation needs and school staff support, then confirm the proposed format and itemised written quote before booking.

What do school staff need to do during the workshop?

One Neptune’s Submerge facilitator leads the standard package. School staff remain responsible for learner supervision and safeguarding, share individual participation needs and support the agreed rotations and activities. Staff roles and practical arrangements are agreed before delivery.

What evidence supports Ocean Quest?

Published delivery sources include the University of Salford company case study and Hollinwood Academy’s own workshop report. These document development support or delivery experience. Early pilot feedback has limitations, including unpublished participant counts and evaluation instruments; it does not establish guaranteed learning improvements.

What is Ocean Quest VR?

Ocean Quest VR is Neptune’s Submerge’s interactive ocean-learning experience for schools, SEND settings and education organisations. Learners explore a reef, investigate plastic pollution and take part in rescue or clean-up activities, supported by briefing and reflection.

Where are Ocean Quest school workshops available?

Neptune’s Submerge develops Ocean Quest in Greater Manchester. Standard school packages include travel within 50 road miles of Manchester. Visits beyond that area can be discussed and any additional travel is quoted before booking.

What equipment is required?

Ocean Quest runs on Meta Quest standalone VR headsets. Equipment numbers, hygiene arrangements, available space and any supporting display or classroom resources are agreed when the session is planned.

How long is an Ocean Quest session?

Our standard workshop is planned for 45 minutes, including briefing, two headset rotations and reflection. A half-day includes three workshops and a full day includes six. SEND formats can use smaller groups and adjusted pacing; the timetable is confirmed before booking.

Can Ocean Quest support SEND learners?

Yes, where the experience is appropriate for the individual learner. Planning can consider sensory preferences, communication needs, physical access, pacing, breaks and ways to participate without wearing a headset.

Does every participant use a headset at the same time?

The standard format uses six headsets for up to 12 learners in two rotations, with supporting discussion and activities between turns. SEND sessions typically start with smaller groups of 4–6 learners. The final capacity is agreed with the school.

What subjects and themes can it support?

Ocean Quest can support marine ecosystems, plastic pollution, microplastics, coral damage, sustainability, human impact, environmental responsibility, ocean literacy and related STEM learning.

Who supplies the headsets and facilitator?

Our standard school package includes six Meta Quest headsets and one Neptune’s Submerge facilitator, plus setup and hygiene materials. School staff support supervision and safeguarding throughout. Equipment availability and the final arrangement are confirmed before booking.

What space and connectivity are needed?

A suitable supervised area is required for safe headset use and learner movement. Power, connectivity and display requirements depend on the agreed session format, so they are checked with the host before delivery.

How much does delivery cost?

Half-day visits start from £450 for up to 36 learners across three workshops. Full-day visits start from £750 for up to 72 learners across six workshops. Travel is included within 50 road miles of Manchester. Your written quote confirms total payable, VAT treatment and any additional travel or bespoke requirements before booking.

Start a conversation

Request an Ocean Quest demonstration.

Tell us about your learners, organisation or project and we’ll shape the right demonstration.

Request a demonstrationOr email bassel@nsub.co.uk →