A sea turtle approaches a learner's hand inside Ocean Quest VR

Immersive ocean learning · Developed in Greater Manchester

Bring ocean learning to life through immersive VR.

Ocean Quest VR transforms marine sustainability into an interactive learning experience for schools, colleges, universities and community programmes.

Developed and tested through educational and innovation partnerships across Greater Manchester.

University of SalfordManchester Metropolitan UniversityThe Manchester CollegeHollinwood Academy
Organisations named in relation to verified delivery activity; no endorsement is implied.

Ocean Quest VR

The ocean becomes the classroom.

Instead of only reading about marine environments, learners enter one. They explore a virtual reef, interact with marine life and investigate the consequences of plastic pollution through guided activity.

01

Explore

Move through an otherwise inaccessible coral-reef environment.

02

Rescue

Help marine life and understand the effect of human choices.

03

Investigate

Encounter coral damage, microplastics and pollution systems.

04

Act together

Take part in environmental clean-up activities, including shared experiences.

05

Learn comfortably

Use supported comfort and accessibility options for different learners.

06

Reflect

Connect the immersive activity to facilitated discussion and evaluation.

Pilot evidence, in context

Measure more than the “wow”.

Early evaluations help us understand what learners noticed, understood and felt. These figures relate to specific delivery contexts and are not presented as universal scientific conclusions.

72%

reported feeling inspired in an immersive-learning pilot at Manchester Metropolitan University.

65%

reported improved understanding in the same pilot context.

100%

of participating Year 5 learners in one University of Salford-linked pilot reported learning that pollution harms marine ecosystems.

Explore our evidence approach →

Who we help

Four pathways into immersive learning.

How it works

From your learning goal to meaningful evidence.

Ocean Quest is delivered as a supported learning experience—not simply a headset demonstration.

  1. 01Tell us

    Share your learners, setting and priorities.

  2. 02Plan

    We shape the right immersive format.

  3. 03Deliver

    We deliver or support the session.

  4. 04Evaluate

    We gather feedback and identify learning.

Deep Blue Rescue immersive marine learning experienceFeatured delivery · Ocean learning

In practice

From ocean experience to measurable learning.

Explore how Ocean Quest has been used with school, college and university learners—and how each delivery helps refine the experience.

Founder and purpose

Built from lived experience beneath the surface.

Bassel Ounah, MBA, founded Neptune's Submerge to connect freediving, ocean understanding, education and immersive technology.

The company is UK-registered and develops Ocean Quest with educators, learners, research partners and innovation organisations. Its purpose is simple: help more people experience the ocean closely enough to understand why protecting it matters.

About Neptune's Submerge →

Start a conversation

Ready to bring the ocean into your learning environment?

Tell us about your learners, organisation or project and we’ll shape the right demonstration.

Book a demonstrationOr email bassel@nsub.co.uk →