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Move through an otherwise inaccessible coral-reef environment.
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Immersive ocean learning · Developed in Greater Manchester
Ocean Quest VR transforms marine sustainability into an interactive learning experience for schools, colleges, universities and community programmes.
Developed and tested through educational and innovation partnerships across Greater Manchester.
Ocean Quest VR
Instead of only reading about marine environments, learners enter one. They explore a virtual reef, interact with marine life and investigate the consequences of plastic pollution through guided activity.
Move through an otherwise inaccessible coral-reef environment.
Help marine life and understand the effect of human choices.
Encounter coral damage, microplastics and pollution systems.
Take part in environmental clean-up activities, including shared experiences.
Use supported comfort and accessibility options for different learners.
Connect the immersive activity to facilitated discussion and evaluation.
Pilot evidence, in context
Early evaluations help us understand what learners noticed, understood and felt. These figures relate to specific delivery contexts and are not presented as universal scientific conclusions.
reported feeling inspired in an immersive-learning pilot at Manchester Metropolitan University.
reported improved understanding in the same pilot context.
of participating Year 5 learners in one University of Salford-linked pilot reported learning that pollution harms marine ecosystems.
Who we help
Curriculum-connected, facilitated immersive learning with comfort and accessibility considered from the start.
View pathway →ExploreScalable delivery, sustainability education and opportunities for evaluation and research.
View pathway →ExploreMemorable employee, public-engagement and sustainability programmes built around participation.
View pathway →ExploreCollaborative pilots, knowledge exchange, product development and grant-funded research.
View pathway →How it works
Ocean Quest is delivered as a supported learning experience—not simply a headset demonstration.
Share your learners, setting and priorities.
We shape the right immersive format.
We deliver or support the session.
We gather feedback and identify learning.
Featured delivery · Ocean learningIn practice
Explore how Ocean Quest has been used with school, college and university learners—and how each delivery helps refine the experience.
Founder and purpose
Bassel Ounah, MBA, founded Neptune's Submerge to connect freediving, ocean understanding, education and immersive technology.
The company is UK-registered and develops Ocean Quest with educators, learners, research partners and innovation organisations. Its purpose is simple: help more people experience the ocean closely enough to understand why protecting it matters.
About Neptune's Submerge →Start a conversation
Tell us about your learners, organisation or project and we’ll shape the right demonstration.
Book a demonstrationOr email bassel@nsub.co.uk →