Colleges and universities

Immersive learning for teaching, engagement and research.

Use Ocean Quest to introduce immersive technology, explore ocean sustainability and create a practical environment for evaluation and collaboration.

Ocean Quest immersive marine environment with an interactive sea turtle
01

Teaching and STEM

Ocean Quest can complement sustainability, marine science, digital technology, games, media and environmental learning through active experience and facilitated discussion.

02

Large-group delivery

Rotational delivery can introduce substantial learner cohorts to immersive technology while maintaining support, briefing and reflection.

03

Research opportunities

Institutions can explore questions around learning, cognitive load, environmental communication, human-computer interaction, accessibility and learner response.

04

Institutional collaboration

We welcome appropriate student projects, knowledge exchange, placements, pilots and co-designed evaluation where responsibilities and publication permissions are agreed in advance.

05

Evidence-led delivery

We distinguish engagement from learning and place every result in its delivery and sample context.

Start a conversation

Discuss an institutional Ocean Quest programme.

Tell us about your learners, organisation or project and we’ll shape the right demonstration.

Book a demonstrationOr email bassel@nsub.co.uk →