
Ocean Quest VR
Interactive marine learning: explore reefs, respond to pollution, help marine life and reflect with an educator. Designed for supported sessions in schools, SEND and wider learning settings.
See the educational experience →
Request a demonstrationNeptune’s Submerge · Innovation and intellectual property
From interactive ocean education to the next generation of diving simulation.
Our starting point is Ocean Quest VR: an experience already delivered to learners. Our next engineering ambition is ABYSS ONE: a proposed system linking virtual depth, physical feedback and biometric insight. They share a purpose, but they are at different stages of development.

Two products. One development direction.
We distinguish a delivered education product from an engineering programme requiring prototype validation.

Interactive marine learning: explore reefs, respond to pollution, help marine life and reflect with an educator. Designed for supported sessions in schools, SEND and wider learning settings.
See the educational experience →
A proposed diving-simulation system combining immersive visual cues, depth-linked compression wearables and biometric monitoring. Integration, feasibility, performance and safety still require engineering and testing.
Explore the engineering concept →ABYSS ONE imagery is concept artwork, not a photograph of a completed or certified product.
Our delivery and early pilot feedback
Immersive-technology activity at The Manchester College. A participation figure, not a measured learning gain.
Delivery case study →Participant feedback in an early Manchester Metropolitan University Ocean Quest pilot.
MMU pilot context →Feedback from that same MMU pilot, not an independently tested gain.
Read the evidence limits →How to read these figures: The MMU sample size, full questionnaire and response count are not published on this site. The results are self-reported and cannot establish comparative effectiveness or predict outcomes for other learners. The college figure measures reach only.
The proposed physical layer
ABYSS ONE’s development hypothesis brings three systems together. The engineering aim is coordinated cues—not an assertion that external pressure reproduces the full physiology of real diving.
Immersive spatial and visual cues communicate an underwater setting and a simulated change in depth.
Proposed inflatable or adjustable elements could change a controlled compression cue in step with the simulated descent.
Proposed sensors could relate selected physiological signals to session events, subject to appropriate consent, safety and validation.
Documented intellectual property
Neptune’s Submerge is named as applicant for A diving simulation system: UK publication GB2640439A (22 October 2025), originating from a filing on 18 April 2024, and international publication WO2025219690A1 from PCT/GB2025/050741 (23 October 2025). The published descriptions include a VR environment, biometric sensing and optional pressure-cue wearables.
IP status: These are published applications, not proof of a granted patent, commercial readiness, exclusivity over all VR learning or technical performance. Public patent-register summaries should be checked again during due diligence.
How the formats differ
| Experience format | Learner or user role | Physical feedback | Current status |
|---|---|---|---|
| Conventional 360° marine video | Primarily watches and looks around | Not intrinsic to the format | Established media format |
| Ocean Quest VR | Explores, interacts and completes guided marine activities | Visual and controller-based interaction; no depth compression | Available for facilitated educational delivery |
| ABYSS ONE | Would experience a virtual dive with coordinated cues | Depth-linked wearable compression and sensing are proposed | In development; not validated or commercially available |
This comparison describes intended functionality. It does not demonstrate better learning, diving competence, wellbeing or safety outcomes. A simulator cannot replace real-water training and qualified diving supervision.
External research · Not studies of our products
Independent research offers useful questions and cautious signals for our roadmap. None of these studies tested Ocean Quest or ABYSS ONE.
Joshi and colleagues compared a VR teaching approach with video-based education. Their sample showed greater motivation for action with VR.
Joshi et al., Marine Pollution Bulletin ↗Keith and colleagues reported positive self-assessed motivation and knowledge consolidation after a different marine VR experience; these were not independently measured long-term outcomes.
Keith et al., Ecosphere ↗Voşki and colleagues compared screen, dry-land VR and VR used in water. The underwater condition strengthened some responses, but the study found no effect on long-term pro-environmental behaviour.
Voşki et al., Sustainability Science ↗The underwater-VR trial used a headset while participants were physically immersed in water. This is different from ABYSS ONE’s proposed dry-land compression system; its findings cannot validate that hardware concept.
An evidence-led development journey
Ocean Quest brings a deliverable immersive learning experience and real pilot feedback. ABYSS ONE brings a published technical concept and an engineering agenda. The next milestone is credible integrated-prototype evidence—developed with the right technical, research and commercial partners.
Further company context: impact and evaluation · delivery case studies · University of Salford innovation case study ↗
Start a conversation
Whether you work in education, marine science, immersive engineering or research, we welcome a grounded conversation about the right next step.
Request a demonstrationOr email bassel@nsub.co.uk →